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GPS Metrics Explained: A Complete Glossary for Coaches

Every GPS metric in plain English: all 108 columns your provider can export, grouped by what they measure, with the thresholds that make them comparable.

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Fractall GPS dashboard showing microcycle volume by matchday with distance, high speed distance, accel plus decel efforts, sprint distance and max velocity

Reference

What every GPS metric means, in one place

Each provider documents its own metrics and nobody documents the vocabulary as a whole. This is that page: 108 metrics, grouped by what they measure, defined in the language a coach would use.

Quick answer

GPS providers export around 108 distinct metrics between them, falling into 12 groups: acceleration, speed, distance, energy, metabolic, repeated high-intensity efforts, impacts, movement, work rate, ball actions, session load and heart rate. No single unit produces all of them, and many are the same measurement under a different name or at a different threshold.
Nothing in this list is hard to understand once someone tells you what it measures. The difficulty is that no one does. Catapult documents Catapult, STATSports documents STATSports, and a coach holding a CSV with 60 columns has to work out which of them are genuinely different numbers. Use the table for the group you are looking at, then read the two things below, because they explain most of the confusion in the whole export.

Thresholds

are settings, not standards

What counts as a sprint or a hard acceleration is a number someone configured. Two accurate systems can disagree about the same run.

AU

means arbitrary units

A formula output with no physical unit. Player Load, Dynamic Stress Load and Speed Intensity are all AU, and none are comparable across providers.

Those two facts decide how far any of these numbers travel. Within your own squad, measured the same way week after week, all of them are useful. Against another club running different hardware and different thresholds, most of them are not comparable at all, and the AU metrics are not comparable even in principle.

23 metrics

Acceleration and deceleration metrics

How often the athlete changed speed, how hard, and over what distance. Counts, rates, peaks, distances and intensity bands.

MetricUnitWhat it measures
Accel + Decel EffortseffortsEvery effort past the threshold in both directions, added together.
Acceleration EffortseffortsHow many times the athlete crossed the acceleration threshold.
Deceleration EffortseffortsHow many times they braked harder than the threshold.
Max Accelerationm/s²The hardest single acceleration reached in the session.
Max Decelerationm/s²The hardest single braking effort reached in the session.
Accelerations Per Minuteefforts/minAcceleration efforts divided by session minutes.
Decelerations Per Minuteefforts/minBraking efforts divided by session minutes.
Accel + Decel Efforts Per Minuteefforts/minThe combined speed-change rate, volume expressed as intensity.
Acceleration Densitym/s²Average of every acceleration and braking value, ignoring direction. Touches no threshold.
High Acceleration DistancemMetres covered while accelerating in the high-intensity band.
Max Acceleration DistancemMetres covered while accelerating in the top band.
High Deceleration DistancemMetres covered while braking in the high-intensity band.
Max Deceleration DistancemMetres covered while braking in the hardest band.
High Acceleration EffortseffortsAccelerations in the high-intensity band only.
Max Acceleration EffortseffortsAccelerations in the top band only.
High Deceleration EffortseffortsDecelerations in the high-intensity band only.
Max Deceleration EffortseffortsDecelerations in the hardest braking band only.
Acceleration B1-3 Efforts (Gen 2)effortsEvery Gen 2 acceleration effort across all three bands.
Deceleration B1-3 Efforts (Gen 2)effortsEvery Gen 2 deceleration effort across all three bands.
Acceleration B2-3 Efforts (Gen 2)effortsGen 2 accelerations in the two higher bands.
Deceleration B2-3 Efforts (Gen 2)effortsGen 2 decelerations in the two hardest braking bands.
Deceleration B3 Efforts (Gen 2)effortsGen 2 decelerations in band 3 alone, the hardest braking there is.
Acceleration B1-3 Distance (Gen 2)mMetres covered while performing Gen 2 acceleration efforts.
Gen 2 is Catapult's second-generation processing, which sorts efforts into three acceleration and three deceleration bands rather than counting everything past one threshold. For the thresholds behind these counts, why deceleration usually outnumbers acceleration in football, and which five of the 23 are worth reporting, see the full guide to GPS acceleration metrics.

9 metrics

Speed metrics

How fast the athlete was moving: peak speed, efforts past a speed threshold, and running rates.

MetricUnitWhat it measures
Max Velocitykm/hThe highest speed reached during the session.
Max Vel (% Max)%Session peak speed as a percentage of the athlete's own maximum.
Sprint EffortseffortsRuns that crossed the sprint threshold, 7 m/s by default.
High Speed EffortseffortsRuns that crossed the high-speed threshold, 5.5 m/s by default.
Average Speedm/minDistance covered per minute of activity. The standard work-rate figure.
Speed IntensityAUA weighted accumulation of instantaneous speed. Proprietary to STATSports.
Velocity B6+ Efforts (Gen 2)effortsCatapult's band-system count of efforts above 7 m/s.
High Speed Distance Per Minutem/minHigh-speed metres accumulated per minute.
Sprint Distance Per Minutem/minSprint metres accumulated per minute.
Max velocity does double duty. It is a capacity marker in its own right, and it is the denominator for every individualised threshold, so an unreliable maximum quietly corrupts every relative zone built on it.

18 metrics

Distance metrics

How far the athlete moved, in total and inside each speed band. This is the group with the most duplicate naming.

MetricUnitWhat it measures
DistancemTotal metres covered during the session.
Distance Per Minutem/minTotal distance divided by session minutes.
High Speed DistancemMetres above the high-speed threshold, 5.5 m/s (19.8 km/h) by default.
Sprint DistancemMetres above the sprint threshold, 7 m/s (25.2 km/h) by default.
Distance Zone 5mMetres inside speed zone 5, high-speed running.
Distance Zone 6mMetres inside speed zone 6, sprinting.
Explosive DistancemHard accelerations and decelerations below high-speed pace. HMLD minus high speed running.
Velocity Band 1 DistancemMetres while standing or barely moving.
Velocity Band 2 DistancemMetres while walking.
Velocity Band 3 DistancemMetres while jogging.
Velocity Band 4 DistancemMetres while running at a moderate pace.
Velocity Band 5 DistancemMetres at high intensity, below sprint speed.
Velocity Band 6 DistancemMetres while sprinting at near-maximal speed.
Standing DistancemVelocity band 1 under its plain-English name.
Walking DistancemVelocity band 2 under its plain-English name.
Jogging DistancemVelocity band 3 under its plain-English name.
Running DistancemVelocity band 4 under its plain-English name.
High Intensity DistancemMetres between the high-speed and sprint thresholds.
Four rows here are the same numbers twice: standing, walking, jogging and running distance are velocity bands 1 to 4 under plain-English names, and zones 5 and 6 are bands 5 and 6. Which label your export uses depends on the provider. The thresholds behind these bands, and how they differ across seven providers, are covered in the guide to GPS speed and distance metrics.

12 metrics

Energy and accelerometer load metrics

Whole-body mechanical load and estimated energy cost, most of it derived from the accelerometer rather than from position.

MetricUnitWhat it measures
Player LoadAUAccumulated tri-axial acceleration change. Whole-body mechanical load, including non-running work.
Player Load Per MinuteAU/minThe rate at which Player Load accumulates.
Average Player LoadAU/minPlayer Load per minute of session, read as an intensity.
Energykcal or J/kgEstimated energy expended, derived from metabolic power.
Calories / Energy ExpenditurekcalEstimated energy burned across the session.
Calories Per Minutekcal/minEstimated energy burned per minute.
High Metabolic Load DistancemMetres covered while metabolic power exceeds 25.5 W/kg.
HML Distance Per Minutem/minHigh metabolic load distance per minute of play.
HML EffortseffortsSeparate efforts above the high metabolic load threshold.
Dynamic Stress LoadAUWeighted total of impacts above 2 g, with harder impacts counting disproportionately. Proprietary to STATSports.
Total Acceleration LoadAUAccumulated absolute acceleration and deceleration values across the session.
Average Acceleration LoadAU/minAcceleration load per unit of time.
Player Load is the most quoted number in this group and the one most often misused. It is derived from the rate of change of acceleration across three axes, which is why it captures tackling, jumping and cutting that never register as distance. It also carries a trap: Catapult divides by a scaling factor of 100 and the equivalent STATSports metric divides by 1,000, so raw values from the two systems are not comparable in any direction.

6 metrics

Metabolic metrics

Energy cost expressed as power rather than distance, which is what catches hard work that never reaches high speed.

MetricUnitWhat it measures
Metabolic DistancemDistance covered inside a defined metabolic power zone.
Equivalent Metabolic DistancemThe distance at constant speed that would have cost the same energy.
Average Metabolic PowerW/kgAverage rate of energy use per kilogram of body mass.
High Metabolic Power DurationsTime spent above the high-metabolic-power threshold.
High Metabolic Power Time%Share of session time above that threshold.
Active DurationsTime in active movement rather than standing or passive recovery.
The reason this group exists is that speed alone understates effort in tight spaces. Accelerating hard from a low speed can cost as much energy as running steadily above the high-speed threshold, and only the metabolic metrics count it. For a squad doing a lot of small-sided work, this is where their real workload shows up.

2 metrics

Repeated high-intensity efforts

Whether hard efforts arrived spread out or stacked back to back with no time to recover.

MetricUnitWhat it measures
RHIE Total BoutsboutsClusters of repeated high-intensity efforts with minimal recovery between them.
RHIE Efforts Per Bout (Max)effortsThe most high-intensity efforts packed into a single bout.
Under the Gabbett framework a bout is at least three efforts with under 21 seconds of recovery between them. Two athletes can finish a session with identical sprint counts and completely different bout profiles, and the one whose efforts clustered did the harder session.

5 metrics

Impact metrics

Collisions and hard foot strikes picked up by the accelerometer, sorted into g-force bands.

MetricUnitWhat it measures
ImpactscountAccelerometer-detected collisions above a set g-force threshold.
Low ImpactscountImpacts in the lowest configured g-force band.
Medium ImpactscountImpacts in the middle configured band.
High ImpactscountImpacts in the highest configured band.
Max ImpactgThe single hardest impact recorded in the session.
Impact bands are configured, not fixed, so a high impact at your club is not a high impact at another one unless you both set the same g-force boundaries.

7 metrics

Movement and symmetry metrics

What the athlete's body was doing rather than how far it travelled: jumps, cuts, ball carries and left-right balance.

MetricUnitWhat it measures
Step Balance%Left versus right step impact symmetry. An even athlete reads 50:50.
Running Imbalance%Average load difference between left and right legs while running.
Total Times (shown HH:MM:SS)Total elapsed duration of the session or drill.
JumpscountJumps detected from the unit's inertial sensors.
Changes of DirectioncountSharp left or right cuts detected by the inertial sensors.
DribblescountBall-carry actions detected by the unit. Detection method is not publicly documented.
Dribble DistancemDistance travelled while carrying the ball.
Step balance is the one to watch in this group. An even athlete reads close to 50:50, and shifts of a couple of percentage points from their own baseline are normal. Larger shifts tend to show up when an old injury is flaring or when fatigue has changed how someone runs, which makes it a rare case of a GPS column pointing at something you would otherwise only notice by eye.

6 metrics

Work rate and ball metrics

One work-to-rest measure, plus the shot metrics that come from limb-mounted sensors rather than the vest unit.

MetricUnitWhat it measures
Work/Rest Ratio%Share of session time spent moving above the work speed threshold.
Total ShotscountAll ball strikes detected, every power band.
Low Power ShotscountShots struck in the lowest power band.
Medium Power ShotscountShots struck in the middle power band.
High Power ShotscountShots struck in the highest power band.
Shot Powerkm/h or m/sSpeed of the foot or ball at the moment of striking, from a limb-mounted sensor.
The shot metrics need hardware most clubs do not have. They come from a sensor worn on the limb rather than the standard vest unit, so if your export has no shot columns, that is why.

6 metrics

Session load metrics

The group that turns everything above into a decision, by expressing a session against the athlete's own benchmark instead of as a raw count.

MetricUnitWhat it measures
Session Volume%Session workload as a percentage of the athlete's own matchday benchmark.
Session Intensity%Session work rate against that benchmark, using per-minute metrics.
Speed Intensity Index%The speed-based share of session intensity.
Acceleration Intensity Index%The acceleration-based share of session intensity.
RPEAU (0-10 or 6-20)The athlete's own rating of how hard the session felt, on a fixed scale.
Session RPE / sRPEAURPE multiplied by session duration in minutes. The standard internal load figure.
Session volume and session intensity are percentages of the athlete's own matchday benchmark, which is what makes them readable without any GPS background: 80% volume at 110% intensity describes a short sharp session in two numbers. RPE and session RPE sit in this group too, and they are the only entries in the whole glossary that describe how the session felt rather than what happened. That difference is the subject of our guide to internal versus external load.

14 metrics

Heart rate metrics

Cardiovascular response, available when athletes wear a heart rate strap alongside the GPS unit.

MetricUnitWhat it measures
Max Heart RatebpmThe highest heart rate reached in the session.
Average Heart RatebpmMean heart rate across the whole session.
Max HR (% HRmax)%Session peak as a percentage of the athlete's maximum.
Average HR (% HRmax)%Session average as a percentage of the athlete's maximum.
Heart Rate ExertionAUWeighted cardiovascular load, where time at higher heart rates counts for more.
Red Zone Times or minTime above the top threshold, 85% of max HR by default.
Heart Rate Band 1 Durations or minTime in the lowest band, under 50% of max HR by default.
Heart Rate Band 2 Durations or minTime at 50-60% of max HR.
Heart Rate Band 3 Durations or minTime at 60-70% of max HR.
Heart Rate Band 4 Durations or minTime at 70-85% of max HR.
Heart Rate Band 5 Durations or minTime at 85-95% of max HR.
Heart Rate Band 6 Durations or minTime above 95% of max HR.
Heart Rate Band 7 Durations or minSecond-highest band where an eight-band model is used.
Heart Rate Band 8 Durations or minTop band where an eight-band model is used.
Band percentages are defaults and are configurable, and systems differ on whether they use six bands or eight. Every heart rate metric here depends on a maximum heart rate value being right for each athlete, so an estimated maximum carried over from a formula will skew every percentage and every band duration underneath it.
Definitions compiled from Fractall's cross-provider GPS metrics reference, built from Catapult, STATSports, GPEXE, Oliver Sports, WIMU, Fitogether and JOHAN Sports documentation, August 2026. Thresholds and band boundaries stated as defaults throughout; all are configurable at account level, so confirm your own settings before comparing any figure to a published one.

In Fractall

Which of these Fractall reads

Fractall doesn't sell GPS units. It reads the export your provider already produces and turns these columns into charts beside the rest of the athlete's record.

The GPS module models 56 of the metrics in this glossary. Catapult, STATSports, Oliver Sports and WIMU files are read natively, and columns from other providers can be mapped by hand once, after which later imports line up on their own. Six metrics are charted by default, distance, high speed running, sprint distance, accel + decel efforts, max velocity and player load, with a picker for the rest.
Fractall GPS dashboard KPI tiles showing player load, total distance and high speed distance with trend sparklines and week-on-week change
Three of the six default cards, each with its own trend. Demo team data.
A metric on its own says very little. The same distance figure means one thing on the day after a match and another three days before the next one, which is why these land against a labelled training week and next to session RPE and wellness rather than sitting alone in a provider portal.

Import the export you already have

Drop your Catapult, STATSports, Oliver Sports or WIMU CSV into Fractall and chart the metrics that matter across the microcycle, beside RPE and wellness. Four-week free trial, no card.

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FAQs

Common questions about GPS metrics

What does AU mean in a GPS report?

AU stands for arbitrary units. It marks a metric with no physical unit like metres or seconds, because it is the output of a formula the provider designed. Player Load, Dynamic Stress Load and Speed Intensity are all AU. Values are not comparable between systems, since each applies its own scaling.

What is the difference between high speed distance and sprint distance?

They are the same measurement at two different thresholds. High speed distance counts metres above 5.5 m/s (19.8 km/h) by default, and sprint distance counts metres above 7 m/s (25.2 km/h). Sprint metres are a subset of what most systems already count as high speed.

Why do two GPS systems report different numbers for the same session?

Because the thresholds that define an effort are settings rather than standards. Providers ship different defaults for what counts as a sprint or a high-intensity acceleration, and those defaults are configurable per club. Two accurate systems can disagree about the same run.

Which GPS metrics should a coach actually report?

Five or six, chosen once and kept stable. Total distance and distance per minute for volume and work rate, high speed distance and sprint distance for high-intensity exposure, accel + decel efforts for mechanical work, and max velocity for top-end speed. Extra columns rarely change a decision.

Does a coach need GPS to monitor training load?

No. Session RPE multiplied by session duration gives a defensible internal load number with no hardware at all, and most small clubs should start there. GPS adds detail about what the athlete did and none about what it cost them, so the two work better together than either does alone.

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