Yo-Yo IR1 Test: Protocol, Score Table, VO2max and Norms
The rating table most coaches grade against came out of a formula, not a squad. The protocol, the full level table, and norms that name their population.
Published

Yo-Yo IR1
The score table
Speed level, speed, and the distance an athlete has covered by the end of each level, from the first shuttle to the 91st.
Quick answer
Yo-Yo Intermittent Recovery Test Level 1
A progressive shuttle test of the ability to repeat high-intensity running, run as 2 x 20 m shuttles with 10 seconds of active recovery between each, at speeds dictated by an audio track.
Example: A score of 17.5 means the athlete completed every shuttle up to and including the fifth at speed level 17, which is 1,600 m.
| Speed level | Speed | Shuttles at this level and running total |
|---|---|---|
| 5 | 10.0 km/h | 1 shuttle, 40 m |
| 9 | 12.0 km/h | 1 shuttle, 80 m |
| 11 | 13.0 km/h | 2 shuttles, 160 m |
| 12 | 13.5 km/h | 3 shuttles, 280 m |
| 13 | 14.0 km/h | 4 shuttles, 440 m |
| 14 | 14.5 km/h | 8 shuttles, 760 m |
| 15 | 15.0 km/h | 8 shuttles, 1,080 m |
| 16 | 15.5 km/h | 8 shuttles, 1,400 m |
| 17 | 16.0 km/h | 8 shuttles, 1,720 m |
| 18 | 16.5 km/h | 8 shuttles, 2,040 m |
| 19 | 17.0 km/h | 8 shuttles, 2,360 m |
| 20 | 17.5 km/h | 8 shuttles, 2,680 m |
| 21 | 18.0 km/h | 8 shuttles, 3,000 m |
| 22 | 18.5 km/h | 8 shuttles, 3,320 m |
| 23 | 19.0 km/h | 8 shuttles, 3,640 m |
91
Shuttles to complete the whole test
3,640 m in total. Almost nobody finishes it. Most squad members stop somewhere between level 14 and level 19.
| Distance | Score as level.shuttle | Estimated VO2max |
|---|---|---|
| 400 m | 13.3 | 39.8 mL/kg/min |
| 800 m | 15.1 | 43.1 mL/kg/min |
| 1,200 m | 16.3 | 46.5 mL/kg/min |
| 1,600 m | 17.5 | 49.8 mL/kg/min |
| 2,000 m | 18.7 | 53.2 mL/kg/min |
| 2,400 m | 20.1 | 56.6 mL/kg/min |
| 2,800 m | 21.3 | 59.9 mL/kg/min |
| 3,200 m | 22.5 | 63.3 mL/kg/min |
Treat the VO2max column as an estimate
Running it
The protocol
Three lines, an audio track, and one rule that decides when an athlete is finished.
- 1
Mark three lines
A start line, a turning line 20 m away, and a third line 5 m behind the start. The 5 m zone is where the recovery jog happens, not a rest area.
- 2
Run out and back on the beep
One shuttle is 20 m out and 20 m back, so 40 m of running. The athlete has to have a foot on or over the line before the beep.
- 3
Take 10 seconds of active recovery
Jog to the 5 m cone and back after every shuttle. The clock does not stop, and a walked recovery changes the test.
- 4
Let the audio raise the speed
It starts at 10.0 km/h, jumps to 12.0, then 13.0, then climbs by 0.5 km/h. The athlete never sets the pace.
- 5
Stop on the second failure
One missed line is a warning. The second ends that athlete's test, and their score is the last shuttle they completed in time.
What you need on the day
- A flat, non-slip run of at least 30 m, indoors or on grass.
- Cones and a tape measure. The 20 m has to be 20 m.
- The official audio track and a speaker everyone can hear over wind.
- A recording sheet with a row per athlete and a column for the last completed shuttle.
- At least two people officiating. One person cannot watch 20 athletes' feet and the line at the same time.
What quietly ruins the result
- Walking the recovery instead of jogging it. The 10 seconds is part of the test, not a break from it.
- Turning before the line. A short turn is a shorter test and an inflated score.
- Testing after a hard session. This is a maximal test and it reads whatever fatigue you bring to it.
- Unofficial audio downloads, where the beep spacing cannot be verified against the protocol.
- A first-ever attempt. Scores tend to rise on a second exposure through pacing alone, so a familiarisation run makes the baseline honest.
Reference values
What a good score is, and why most tables cannot tell you
The rating bands circulating online were built by running the VO2max equation backwards, not by measuring a population.
Where that table comes from
On the female reference values
Population
Position and age change the number more than fitness does
Measured values from elite youth football and from a 237-player youth squad, with the sample behind each one.
| Position | Yo-Yo IR1 distance | Players measured |
|---|---|---|
| Full-back | 2,275 ± 205 m | 25 |
| Attacker | 2,236 ± 193 m | 22 |
| Central midfielder | 2,232 ± 251 m | 25 |
| Wide midfielder | 2,229 ± 192 m | 27 |
| Central defender | 2,220 ± 284 m | 15 |
| Goalkeeper | 1,815 ± 378 m | 9 |
The outfield positions are not different
920 m
Median Yo-Yo IR1 distance across 237 youth players aged 8 to 18
The range ran from 280 m to 3,080 m at a single Polish club. Age drives most of that spread, which is why a single youth norm is not a useful object.
After the test
What to do with the number on Monday
Three decisions the score can support, and one it cannot.
What the score can support
- Grouping the squad for conditioning work, so the athlete at 1,400 m and the athlete at 2,400 m are not running the same intervals.
- Checking whether a block of conditioning did anything, by retesting at the end of it.
- Setting a return-to-training benchmark, where the target is the athlete's own previous score rather than a squad standard.
What it cannot support
- Selection. It measures one quality, on one day, and it rewards athletes who pace well.
- Comparing your squad against a table whose population you cannot see.
- Reading a small change as progress. Without a familiarisation run and a repeat measure on your own squad, you do not know this test's error in your hands.
In Fractall
Where a testing day lives
What the physical tests module does with a testing day, and what it does not do yet.
A testing day in Fractall
Enter the whole squad's results for a testing day in one grid rather than one athlete at a time.
Every test scores onto the same 0 to 100 scale across six categories, so a squad ranks the same afternoon it was tested.
Each athlete's score sits next to the team mean and against sex-specific thresholds, on the same record as their load and wellness.

The Yo-Yo IR1 is not one of the seeded tests
Rank the squad the same afternoon you test them
Enter a whole testing day in one grid and read every athlete against the team mean. No hardware, and the first 4 weeks are free.
FAQs
Frequently asked questions
The questions coaches ask when a Yo-Yo score needs turning into a decision.
How long is a Yo-Yo IR1 test?
What is a good Yo-Yo IR1 score?
What is the difference between the Yo-Yo IR1 and the Yo-Yo IR2?
How do you convert a Yo-Yo IR1 score to VO2max?
Does playing position affect Yo-Yo IR1 scores?
Related guides
Bronco Test: Protocol, Times and Why Norms Disagree
Published Bronco squads run up to 59 seconds slower than the standards circulating online. Body mass explains most of the gap. The protocol and every source.
When Athletes Submit Wellness and RPE: 5,605 Check-Ins
Fractall platform data from 631 athletes at 32 clubs. Wellness peaks at 08:00, sRPE after 17:00, and the median athlete-week holds two check-in days.
Injury Tracking Software: A Buyer’s Guide for S&C Coaches
What an injury record has to capture, which tools capture it, and what each one costs. Prices read off vendor sites in September 2026.